readergamer
New Member
Despite being the "Next Generation" of Systems, power and storage wise. Many games still use the simplistic story lines of:
1.) Fight off the invading aliens.
2.)Rescue the captured Princess.
3.) Shoot the Zombies.
4.)Gain the most points.
All are not nearly in the same league as the best written Novels like A Night to Remember, Lord of the Flies, To kill a mockingbird and my personal favorite Tom Clancy's Spec-ops Series.
I am quite fed up with the waste of vast potential for tell great and appealling stories through the incredible power of the modern Consoles. All use 4.5Gig DVD Disks as storage, vastly more than cartridges of old. But why play new 128-Bit super realistic games, when the non-existent plot, hollow, baseless characters, weak written dialogue are the same as 8-bit antique Nintendo games of the 1980's.
Maybe if capable writers jump on the 40 billion dollar Videogame bandwagon we will see rich, complex stories, deep and multi-dimensional characters, professional written dialogue and so on.
1.) Fight off the invading aliens.
2.)Rescue the captured Princess.
3.) Shoot the Zombies.
4.)Gain the most points.
All are not nearly in the same league as the best written Novels like A Night to Remember, Lord of the Flies, To kill a mockingbird and my personal favorite Tom Clancy's Spec-ops Series.
I am quite fed up with the waste of vast potential for tell great and appealling stories through the incredible power of the modern Consoles. All use 4.5Gig DVD Disks as storage, vastly more than cartridges of old. But why play new 128-Bit super realistic games, when the non-existent plot, hollow, baseless characters, weak written dialogue are the same as 8-bit antique Nintendo games of the 1980's.
Maybe if capable writers jump on the 40 billion dollar Videogame bandwagon we will see rich, complex stories, deep and multi-dimensional characters, professional written dialogue and so on.